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Professor: Institute of Digital Games, University of Malta

Co-founder: humanfeedback.ai, modl.ai

PhD in Informatics: University of Edinburgh, School of Informatics, Institute of Perception, Action and Behaviour (2006)

Bio

I am a Professor at the Institute of Digital Games, University of Malta (UM) and the co-founder of humanfeedback.ai and modl.ai. I received the PhD degree in Informatics from the University of Edinburgh in 2006. Between 2007 and 2012 I was an Associate Professor at the Center for Computer Games Research at the IT University of Copenhagen. I do research at the crossroads of artificial intelligence, computational creativity, affective computing, advanced game technology, and human-computer interaction. I pursue research concepts such as user experience modelling and procedural content generation for the design of personalized interactive systems for entertainment, education, training and health. I have published over 350 journal and conference papers in the aforementioned fields (Google Scholar Profile Page). My research has been supported by numerous national and European grants (including a Marie Skłodowska-Curie Fellowship) and has appeared in Science Magazine and New Scientist among other venues. I have been involved in a number of journal editorial boards and I am currently the Editor in Chief of the IEEE Transactions on Games. I am the co-author of the Artificial Intelligence and Games textbook and the co-organiser of the Artificial Intelligence and Games summer school series. I am an IEEE Fellow.

Research Interests

Artificial Intelligence, Affective Computing, Artificial Intelligence and Games, Machine Learning, User Modeling, Procedural Content Generation, Computational Creativity, Preference Learning, Player Experience Modeling, Evolutionary Computation, Neural Networks

Awards and Honours (Selected)

IEEE Fellow (Class of 2024) for contributions to affective computing and artificial intelligence applied to games.

Best Paper Award and IEEE Best Paper Program Nomination, IEEE Transactions on Affective Computing for the paper The Ordinal Nature of Emotions: An Emerging Approach

IEEE CIS Outstanding Paper Award, IEEE Transactions on Computational Intelligence and AI in Games for the paper Crowdsourcing the Aesthetics of Platform Games.
Most Influential Paper Award, IEEE Transactions on Affective Computing, for the paper Experience-Driven Procedural Content Generation. The award was presented at the Affective Computing and Intelligent Interaction Conference, 2015.

Current and Forthcoming Activities (Selected)

Editor in Chief of IEEE Transactions on Games.
Co-Author of the Artificial Intelligence and Games textbook, Springer Nature, 2015 (2nd Edition).
Co-Organizer of the Artificial Intelligence and Games Summer School Series (2018-present).

New Horizon Europe research project funded: PULSE-ART: Promoting Understanding and Lifelong learning Successful Education through the ARTs and culture, 2024-2027.

Past Activities (Selected)

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