Reports & Theses
Reports
- G. N. Yannakakis, and J. Hallam, “Proceedings of the AIIDE’07 Workshop on Optimizing Player Satisfaction,” AAAI Press Technical Report WS-07-01.[pdf]
- G. N. Yannakakis, and J. Hallam, “Preliminary Studies for Capturing Entertainment through Physiology in Physical Play,” Technical Report TR-2007-5, Maersk Mc-Kinney Moller Institute, University of Southern Denmark, June 2007. [pdf]
- G. N. Yannakakis, and J. Hallam, “Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical Games: Proceedings of the SAB’06 Workshop,” Technical Report TR-2006-2, Maersk Mc-Kinney Moller Institute, University of Southern Denmark, September 2006. [pdf]
- G. N. Yannakakis, and J. Hallam, “Interesting Games through Stage Complexity and Topology,” Last Minute results presented in the 8th International Conference on the Simulation of Adaptive Behavior (SAB’04); From Animals to Animats 8, Los Angeles, CA, USA, July 13-17, 2004. [pdf]
Theses
- G. N. Yannakakis, “AI in Computer Games: Generating Interesting Interactive Opponents by the use of Evolutionary Computation,” Ph.D. Thesis, University of Edinburgh, Edinburgh, U.K., October 2005. [pdf]
- G. N. Yannakakis, “Evolutionary Computation: Research on Emerging Strategies through a Complex Multi-Agent Environment,” M.Sc. Thesis, Technical University of Crete, Chania, Greece, September 2001 (in Greek).
- G. N. Yannakakis, “Artificial Life: An application of Evolutionary Computation,” Diploma Thesis, Technical University of Crete, Chania, Greece, October 1999 (in Greek).